I just tried this program and it worked for me as well. I will try to have a few of the guys swing by over here as well If anyone could provide some feedback, we would really appreciate it. Some things we have done in Madden are scoreboard mods, Changing Face textures + Face portraits, logos, and other stuff.
I was wondering if there was any tutorials on how to get started with Unity and this game? With some guidance, we would be willing to explore the game and try providing some mods. Did you guys ever make any progress on modding? Myself and 7 other guys are looking into modding this game but we are coming from Madden 20 which uses Frosty. I was excited to see i could replace textures really easily though.Ī little late to the party since I just bought the game during a Steam sale today. I havent really messed around much to see what files are where though so this is just an educated guess at this point.
Also adding actual network overlays like CBS or the golf channel. The most relevant changes I could see changing in the short term is adding different equipment and brands. I know very little about changing gameplay but quite a bit about graphical textures and 3d meshes The problem is finding people interested in doing it. Look at the mods for other unity games and they range from massive gameplay changes to complete graphical overhauls. I am going to post a new thread to share my work.īeing that it's the unity engine I would guess very extensive. What I have managed to achieve, thus far, are some aesthetic/AI changes that make the career mode more appealing to me.
I remain hopeful of an update to UABE that will allow me to work with these files, as that would open up the ability to do a lot.
I can get them exported and play with them, but reintegrating them is beyond me. Annoyingly, there is no tool that works with 2019.4.X that allows reimport of modified assets back in. Outside of resources.assets, the majority of the files I am interested in replacing are wrapped up in AssetBundles, specifically in the StreamingAssets portion of the game's files.
Key feature will be opening files on the fly, including any amount of bundle files. So far, most of the new foundation is complete. The AssetsTools library is quite okay though. The former has a reasonable number of gameplay files the latter has very little that I find interesting/useful. Most of it was a symptom of UABE growing from a bundle export/import tool created within two days to a fully fledged bundle and. assets files are, essentially, resources.assets and the various sharedassetsX.assets files. For this particular game, UnityEX has been the most useful, as it allows simple reimport of individual, modified assets back in to a. The first thing to note is that I am using a combination of tools - UABE (although barely), UnityEX and Asset Studio. I have been looking into what is - and isn't - possible in terms of modding the game at present, with the tools that are available.